AI Insights · Timothy · September 2025
Top 5 PVP Games Performance in Belarus - Q3 2025
Discover the performance trends of the top PVP games on a unified platform in Belarus during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top PVP games in Belarus demonstrated diverse performance trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the gaming landscape on a unified platform.
PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at approximately $33.9K in mid-August, with a gradual decline towards the end of September to around $20K. Weekly downloads fluctuated, reaching about 6.5K in early July, and then settling around 4.9K by the end of the quarter. Weekly active users experienced a downward trend from 239K in July to 166K by the end of September.
Mobile Legends: Bang Bang by MOONTON maintained a relatively stable revenue throughout the quarter, averaging around $18K to $21K weekly. Downloads showed a slight increase, peaking at 4.8K in mid-September. Active users exhibited an upward trend, increasing from 103K at the start of the quarter to 115K by the end.
Royal Match by Dream Games saw a consistent weekly revenue, hovering around $14K to $17K. Download numbers were highest in late August at 12.6K, but experienced a sharp decline to 2.5K by the end of September. However, active users remained strong, peaking at 230K in early September before decreasing slightly to 195K.
Tanks Blitz - PVP MMO from East-Games LLC observed a steady weekly revenue, peaking at $13.9K in late August. Downloads varied, with a high of 6.3K in early July, stabilizing to around 4.5K by September's end. Active users showed a slight decrease from 162K in July to 139K by the quarter's close.
Finally, Roblox by Roblox Corporation experienced a decline in weekly revenue from $15.2K in late July to $11.1K by September's end. Downloads peaked at 23.9K in late July, then decreased to 11.7K by September. Active users remained robust, peaking at 1.04M in mid-August and slightly decreasing to 900K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.